The match screen shows the game board and tile tray. It appears when you create a match or open an existing match.
If your opponent created the match, its rules will be shown. If you don't like the rules, tap Decline, and the match will be abandoned.
On your turn, drag tiles from your tray onto the board. Words played on subsequent turns must be adjacent to previously played words.
As you place and move tiles, the turn description readout below your name will show if the turn is legal and if so, what the awarded points will be. If the turn is illegal, the readout will explain why.
Points are added to your score based on the point value of each played letter in each newly formed word, multiplied by any letter bonus such as DL or TL, and then multiplied by any word bonuses covered by the played word (DW and/or TW). Blank tiles have no value. Scoring is identical to Scrabble except for the costs of moving and taking tiles (see below).
A turn may include moving previously played tiles (a flex turn). Just tap or tap-and-drag on the tile you want to move. You can move any number of tiles anywhere, but the end result must form adjacent words (no isolated 'islands' of words), and at least one tile from your tray must be played. You can take tiles from the board into your tray, but for each tile you take, you must also play a tile from your tray. It's not permitted to make a play that doesn't reduce the number of tiles in the tilebag.
In a flex turn, points are not added (including any bonuses) for any loosened tiles that duplicate the letter of a previously played tile in the same board square. For example, if the word FEES covers a TW bonus using its first E, replacing FEE with QUEEN to spell QUEENS will not score the TW bonus, even if you placed a different 'E' tile onto the TW square.
If the match rules specify a limited number of flex turns, the remaining number of flex turns will be shown at the bottom of the screen. If no flex turns are available, you won't be able to make a flex turn.
If a previously played tile is moved ("loosened"), a cost may be deducted from your score. The cost is the tile's value possibly multiplied by any letter bonus the tile was on. Moving a blank tile costs nothing. Usually, you want the result of moved tiles to score higher than the cost of moving them. For example, moving a Q from an empty square costs ten points, but playing it on a TL square scores thirty points, for a net gain of twenty points (and yes, it's possible for a turn to have a negative score).
If you move a previously played tile into your tray ("tile taking"), the value of the tile may be deducted from your score.
To commit your turn, tap . To revert the board to its original state at the start of the turn, tap .
To pass, swap tiles, resign, view the tilebag, etc., tap and choose a command.
A match ends when a player resigns, three swaps or passes in a row have occurred, or no one has any more tiles in their tray. A resigning player always loses, otherwise the winner is the player with the higher score. Tie scores are rare but possible.
When a player ends a match by playing his last remaining tiles, the value of his opponent's tiles will be added to his score and deducted from his opponent's score.
Illegal words include abbreviations, proper names, various derogatory words, etc. If one or more words can't be accepted, they'll be displayed when you try to commit a turn.