Landshaper lets you model terrain in realtime, easily and accurately. It has the feel of sculpting but augmented with precise numeric control -- the best of both worlds. There's less abstraction required on your part which results in greater confidence which leads to both smoother workflow and better output. And with the time savings gained, there's also more freedom to experiment and be creative. A perfect example of technology in the service of design.

Landshaper comes with eight hours of training and with six months of support, including full replacement warranty, updates, service packs, and best-effort email dialogue. Support can be renewed optionally for one year at any time.

For golf course architects, we recommend a specialized version of the program called Landshaper Golf.


"Speed is one of the keys to profits in our business. Landshaper has enabled our firm to rapidly get the answers to our questions about the magnitude of earth movement and the visual impact when grading a site in different ways."

— Frank Baynham, VP, Michael Redd & Associates


Workflow

Features

A familiar environment

Use tools that you already know from paint and illustration software. The digital sandbox paradigm lets you sculpt in a freeform way, and lets artists work like... well, artists.

Automatic contour lines and elevation labeling

Keep track of terrain elevations easily with contour lines that redraw in realtime, as you edit. Place elevation labels exactly where you want.

    

Cut/fill volume analysis

Track differences between new and old terrain automatically, with statusbar readouts showing total cut and fill volumes and relative colormaps highlighting the location of edits. Assess volumes for selected subregions too.

Cross section analysis

Display cross sections of any vector shape's path, and query any point along a cross section for details, including cut/fill data.

Contour import/export and creation

Directly read in contour data from DXF polyline files, ESRI shapefiles, or from Adobe Illustrator gray-filled paths, and export to DXF. You can also create contour lines from terrain and vice versa.

Automation

Powerful plug-ins simplify common tasks, such as creating slope-constant lakebeds. Create your own plug-ins too with our SDK.

Easy texture draping

If all or most of your terrain coloration details can reside in a single texture, it's easy to place, move, resize, and rotate it into position. Georeferenced textures are also supported for automatic registration.

 

Vector shapes

Use vector shapes for more texture detail, and to gain high precision under scrutiny. Zoom in close and gain the certainty that comes with things being exactly where you want them. Import vector shapes from DXF, Adobe Illustrator and ESRI shapefiles or create your own. Export shapes out to DXF, Illustrator, and SVG.

 

3D objects

Plant trees, rocks, grass, etc. to help visualize landscape appearance, sight blockages, etc. Easily fill vector shapes with large numbers of objects or interactively place individual objects.

Flexible measurement

Work with realworld coordinates, or use a custom local coordinate system. Use different measurement units for ground and altitude.

DXF mesh input/output

Generate regular or optimized meshes of your work. Read DXF meshes in from other programs and digitize them to a preferred resolution. Automatically import DXF map coordinates and output them back.

Renderer support

Do simple fly-through animations and raytraced renditions, or export to Renderman. Internal multithreaded raytracer leverages multicore PCs and renders vector shapes at high precision.

Graphics tablet support

Gain a natural drawing feel. Apply a light touch to create subtle lifts and depressions or a heavy one to quickly push elevations around. Customize pressure sensitivity mappings individually for each tool.

Requirements

  • Microsoft Windows XP or higher.
  • AMD or Intel PC with Pentium III or faster.
  • Multicore systems are leveraged.
  • 512 MB or more RAM recommended.
  • Graphics tablet recommended.
  • Hardware accelerated OpenGL recommended.
  • 2 Ghz (or faster) CPUs recommended for advanced operations.
  • Some TabletPCs may require WinTab driver emulation.
  • Program can be run using Wine under Linux with some limitations.

 


Copyright Daylon Graphics Ltd.

Daylon Landshaper is powered in part by the OpenGL® API.