Landshaper Golf bridges the gap between golf course designers and
computer operators. It's a more intuitive program that lets
freeform creativity find expression in your digital terrain model,
allowing earth to be sculpted easily, accurately, and in realtime.
Elevation raster, triangle mesh or contour line files can be used as a
starting point, and the results exported back out in any of those forms.
While modeling, contour lines and cut/fill colorations can be superimposed onto the
terrain and they update immediately as you work. Tee and fairway diagrams and
other vector shapes can also be imported or created.
Camera controls let you visualize the terrain from any
vantage point to easily check sight blockages and confirm
the design from a player's perspective.
Landshaper Golf comes with ten hours of training and
with one year of support, including full replacement warranty,
updates, service packs, and best-effort email dialogue.
Support can be renewed optionally for one year at any time.
Product brochure (PDF, 10 MB)
For landsite prototyping, we recommend a more general-purpose version
of the program called Landshaper.
|
"The biggest advantage... is the instant feedback
I get for earthwork analysis..." —Warren Henderson,
lead designer for Nick Price
|
|
"This is a great tool that helps me visualize what
I draw in CAD and make critical adjustments that save tons of
construction dollars, so this is absolutely great."
—Tom Fazio II
|
|
Workflow
|
|
Features
|
 |
A familiar environment
Use tools that you already know from paint and
illustration software. The digital sandbox paradigm
lets you sculpt in a freeform way, and
lets artists work like... well, artists.
|
 |
Automatic contour lines and elevation labeling
Keep track of terrain elevations easily with contour
lines that redraw in realtime, as you edit. Place
elevation labels exactly where you want.
|
 |
Cut/fill volume analysis
Track differences between new and old terrain automatically, with
statusbar readouts showing total cut and fill volumes and relative
colormaps highlighting the location of edits. Assess volumes for selected
subregions too. |
 |
Cross section analysis
Display cross sections of any vector shape's path, and query
any point along a cross section for
details, including cut/fill data. |
 |
Contour import/export and creation
Directly read in contour data from DXF polyline files, ESRI shapefiles, or
from Adobe Illustrator gray-filled paths, and
export to DXF. You can also create contour lines from terrain and vice versa. |
 |
Golf hole routings Create fairway routings
with a single command, and then manipulate them afterwards with
the shape tools. The hole number can be moved anywhere along
the centerline.
|
 |
Automation
Powerful plug-ins simplify common tasks, such as creating
slope-constant lakebeds. Create your own plug-ins too with our SDK. |
 |
Easy texture draping
If all or most of your terrain coloration details can reside in
a single texture, it's easy to place, move, resize, and
rotate it into position. Georeferenced textures are also supported for
automatic registration.
|
 |
Vector shapes
Use vector shapes for more texture detail, and to gain high
precision under scrutiny.
Zoom in close and gain the certainty that comes with
things being exactly where you want them. Import vector shapes
from DXF, Adobe Illustrator and ESRI shapefiles or
create your own. Export shapes out to DXF, Illustrator, and SVG.
|
 |
3D objects Plant trees, rocks, grass, etc. to
help visualize course appearance, sight blockages, etc. Easily fill vector shapes
with large numbers of objects or interactively place individual objects.
|
 |
Flexible measurement
Work with realworld coordinates, or use a custom local coordinate
system. Use different measurement units for ground and altitude. |
 |
DXF mesh input/output
Generate regular or optimized meshes of your work. Read DXF meshes in
from other programs and digitize them to a preferred resolution.
Automatically import DXF map coordinates and output them back. |
 |
Renderer support
Create raytraced renditions
and simple
fly-through
animations
including
animated water,
or export to Renderman. Internal multithreaded raytracer
leverages multicore PCs and renders vector shapes at high precision. |
 |
Graphics tablet support
Gain a natural drawing feel. Apply a light touch to create subtle lifts
and depressions or a heavy one to quickly push elevations around.
Customize pressure sensitivity mappings individually for each tool. |
|
Requirements
- Microsoft Windows XP or higher.
- AMD or Intel PC with Pentium III or faster.
- Multicore systems are leveraged.
- 512 MB or more RAM recommended.
- Graphics tablet recommended.
- Hardware accelerated OpenGL recommended.
- 2 Ghz (or faster) CPUs recommended for advanced operations.
- Some TabletPCs may require WinTab driver emulation.
- Program can be run using Wine under Linux with some limitations.
|