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When we wanted to model terrain, the options were limited. Grayscale bitmaps were clunky, and mesh modeling felt unnatural. Some programs were complex or expensive, while others were poorly supported or had strange user interfaces. So we invented Leveller, which combines intuitive pixel sculpting with the accuracy of georeferencing and vector shapes. It’s affordable, easy to use, and gets your terrain where it needs to be.

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To learn more about Leveller, click the "Features" topic in the menu.