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A good program balances many positives, the goal of which is
to make you excel. Daylon Leveller combines the intuitive feel
of a bitmap editor with the power of georeferencing to bring you
a superlative terrain/heightfield/bumpmap modeler at a reasonable price.
Professional modeling
There's a reason why some of the biggest names use Leveller --
it works in a powerful way. Leveller brings you smooth interactive
3D editing, georeferencing via GDAL integration, numerous filters, full memory-efficient multiple Undo/Redo, reams of
documentation, diverse import/export, 16-bit selection masking, fast rendition prototyping, and more.
Unleash the artist within
Leveller supports graphic tablets for a natural drawing feel.
Apply a light touch to create subtle lifts and depressions
or a heavy one to quickly push elevations around. Customize
pressure sensitivity mappings individually for each tool.
A user interface you already know
If you can work a paint program, you can use Leveller.
All the main tools are there: brushes to dig, raise, and level,
rectangular/elliptical/arbitary selectors, linear/radial gradient ramping, text,
and so on. It's not a general 3D modeler, a complex GIS system,
or a high-end renderer -- nothing to learn or worry about
except shaping terrain.
32-bit precision
No terracing, no unwanted steps between areas of different elevation.
Create massive peaks
and subtle depressions. Every pixel of your heightfield is stored in full 32-bit
precision for the smoothest modeling experience. No matter what you export to,
your source data will always be of the finest quality.
Great visuals
See your work the way it really looks, in both two
and three dimensions. Use plentiful rendering options
to boost 3D display speed across a wide variety of
systems. Apply colormaps, textures and water levels.
Turn on true dot-product lighting and test
moveable light sources with shadows. Insert 3D reference shapes to
position terrain edits precisely with other scene objects.
Lots of plug-ins — power galore
Over half of Leveller's code isn't even inside Leveller --
it's in plug-ins. You can quickly add needed functionality
without upgrading. Plug-ins support filtering, importing, exporting,
selecting, viewing, map and scene rendering, and shaders for raytracing.
Import, export, and interoperate
Leveller plays well with others.
Import and export between
renderers, modelers, GIS applications and paint programs. There's even public
text and binary clipboard formats for copying and pasting between
spreadsheets and other applications. And if a format isn't
available, there's a plug-in SDK to make it available!
Displacement mapping
Leveller lets you bend heightfields into a variety of
common shapes such as cones, cylinders, spheres, etc.
You can even simulate planetary curvature with sphere
section mapping. The resulting meshes can be exported to
POV-Ray, Renderman, VRML, DXF, and Wavefront OBJ.
Make your mark
Leveller provides markers, letting you highlight and annotate
heightfield locations of interest with any amount of text.
Great for team projects too.
Tons of documentation
This is no ordinary budget-friendly software. Leveller comes
packed with enough HTML documentation to print over
100 pages, richly illustrated and professionally written.
Megabytes of online help to get you going.
Daylon Leveller. Go pro and get your copy today!
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