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A good program balances many positives, the goal of which is to make you excel. Daylon Leveller combines the intuitive feel of a paint program with the power of georeferencing and vector editing to bring you a superlative terrain/heightfield/bumpmap modeler at a reasonable price.


Professional modeling
There's a reason why some of the biggest names use Leveller -- it works in a powerful way. Leveller brings you smooth interactive 3D editing, georeferencing via GDAL integration, numerous filters, full memory-efficient multiple Undo/Redo, reams of documentation, diverse import/export, 16-bit selection masking, fast rendition prototyping, and more.

Rasters + vectors
Draw and place any number of vector shapes to help you annotate and model. Convert paths to raster selections, and fill and stroke paths with color to identify areas of interest. Tag shapes with searchable text names and notes. Use elevated paths to do contour visualization and convex hull modeling. Convert contour lines to DEMs and vice versa. Import shapes from DXF and Adobe Illustrator and from formats supported by GDAL/OGR such as ESRI shapefiles, including georeferencing. Export shapes to DXF, Illustrator, and SVG.

Unleash the artist within
Leveller supports graphic tablets for a natural drawing feel. Apply a light touch to create subtle lifts and depressions or a heavy one to quickly push elevations around. Customize pressure sensitivity mappings individually for each tool.

A user interface you already know
If you can work a paint program, you can use Leveller. All the main tools are there: brushes to dig, raise, and level, rectangular/elliptical/arbitary selectors, linear/radial gradient ramping, text, and so on. It's not a general 3D modeler, a complex GIS system, or a high-end renderer -- nothing to learn or worry about except shaping terrain.

32-bit precision
No terracing, no unwanted steps between areas of different elevation. Create massive peaks and subtle depressions. Every pixel of your heightfield is stored in full 32-bit precision for the smoothest modeling experience. No matter what you export to, your source data will always be of the finest quality.

Great visuals
See your work the way it really looks, in both two and three dimensions. Use plentiful rendering options to boost 3D display speed across a wide variety of systems. Apply colormaps, textures and water levels. Turn on true dot-product lighting and test moveable light sources with shadows. Insert 3D reference shapes to position terrain edits precisely with other scene objects.



 
Lots of plug-ins — power galore
Over half of Leveller's code isn't even inside Leveller -- it's in plug-ins. You can quickly add needed functionality without upgrading. Plug-ins support filtering, importing, exporting, selecting, viewing, map and scene rendering, and shaders for raytracing.

Import, export, and interoperate
Leveller plays well with others.
Import and export between renderers, modelers, GIS applications and paint programs. There's even public text and binary clipboard formats for copying and pasting between spreadsheets and other applications. And if a format isn't available, there's a plug-in SDK to make it available!

Displacement mapping
Leveller lets you bend heightfields into a variety of common shapes such as cones, cylinders, spheres, etc. You can even simulate planetary curvature with sphere section mapping. The resulting meshes can be exported to POV-Ray, Renderman, VRML, DXF, and Wavefront OBJ.

Make your mark
Leveller provides markers, letting you highlight and annotate heightfield locations of interest with any amount of text. Great for team projects too.

Tons of documentation
This is no ordinary budget-friendly software. Leveller comes packed with enough HTML documentation to print over 100 pages, richly illustrated and professionally written. Megabytes of online help to get you going.

Daylon Leveller. Go pro and get your copy today!

 

 
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Daylon Leveller is powered in part by the OpenGL® API.