• Markers are now vector point shapes, letting them be transformed, searched, selected, etc. with vector tools.
  • Vector imports can have text data mapped to shape names, notes, marker IDs and to marker labels.
  • Vector exports include marker IDs and labels.
 

  • Vector shapes can be filled and stroked with color.
  • Vector shape importing via GDAL; more shapefile formats supported.
  • Vector shapes can be rasterized to georeferenced bitmap image files.
  • Create plateaued heightfield formations from elevated vector shapes.

  • Tesselate curved vector shapes into polygons/polylines.
  • Simplify (reduce points in) polyline shapes.
  • Add any number of even distributed anchor points to shapes.
  • Tool added to quickly raytrace selected areas of display.
  • GDAL library updated to 1.6.2 (more stable, some new drivers).
  • Preferences and other user data stored in My Documents folder (more Vista compatible).
  • Colormap, texture, and reference shapes are now document entities,
    along with normal scene and map appearances,
    greatly reducing the need to save and load view files.
  • Navigation tools function much more intuitively on scene pane.
  • Select vector shapes by searching on their attributes, or by matching shapes similar to those already selected.
  • Synchronizing scene and map panes can be done easily.
  • Animation flightpaths can be defined smoothly from vector shapes
    (Windows AVI example: 40 MB, Indeo codec 9 MB, DivX codec 2 MB).
  • Raytracer renders water texture and billboard reference shapes.
  • POV-Ray export (stills and animations) includes camera-facing textured billboards.
  • Map Navigator shows vector shapes.
  • Autosave added: automatically saves current document after a specified number of edits.
  • Different users of the same PC supported.
  • Several bug fixes (Pen tool, 8-bit alpha PNG textures, broken texture link handling, etc.).
 

  • Vector shapes layer added.

    • Create rectangle, oval, and arbitrary open or closed Bezier spline paths.
    • Selection masks can be made from selected vector shapes.
    • Shapes can lie on the heightfield and/or float at a given elevation.
    • Shapes appear using thin black outlines in a secondary drape texture that overlays the main drape texture.
    • Shapes can be imported from DXF/ESRI/AI and output to DXF/AI/SVG.
    • Heightfield convex hull formations can be generated from elevated shapes.

  • Multithreaded raytracer added, which can visualize lain vector shapes at high detail
    efficiently regardless of camera closeness using a megatexture system.

  • Map pane's auto-panning behavior can be customized.
  • Unused measurement units can be ommitted from unit choice fields.
  • TER 8 document format (not openable by 2.6 or older).
 

Leveller 3.x users can contact Support for a free upgrade.

For users running Leveller 2.x and earlier, simply fill in the online order form and choose one of the upgrade options during step #2. An upgrade fee of $50 USD is required for Leveller 2.x users, and $150 for Leveller 1.x users.

If your email address has changed, you may be asked for your old one for verification.

 


Copyright Daylon Graphics Ltd.

Daylon Leveller is powered in part by the OpenGL® API.