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- Markers are now vector point shapes, letting them be
transformed, searched, selected, etc. with vector tools.
- Vector imports can have text data mapped to shape
names, notes, marker IDs and to marker labels.
- Vector exports include marker IDs and labels.
- Vector shapes can be filled and stroked with color.
- Vector shape importing via GDAL; more shapefile formats supported.
- Vector shapes can be rasterized to georeferenced bitmap image files.
- Create plateaued heightfield formations from elevated vector shapes.

- Tesselate curved vector shapes into polygons/polylines.
- Simplify (reduce points in) polyline shapes.
- Add any number of even distributed anchor points to shapes.
- Tool added to quickly raytrace selected areas of display.
- GDAL library updated to 1.6.2 (more stable, some new drivers).
- Preferences and other user data stored in My Documents folder (more Vista compatible).
- Colormap, texture, and reference shapes are now document entities,
along with normal scene and map appearances, greatly reducing
the need to save and load view files.
- Navigation tools function much more intuitively on scene pane.
- Select vector shapes by searching on their attributes, or by matching shapes similar to those already selected.
- Synchronizing scene and map panes can be done easily.
- Animation flightpaths can be defined smoothly from vector shapes
(Windows AVI example:
40 MB,
Indeo codec 9 MB,
DivX codec 2 MB).
- Raytracer renders water texture and
billboard reference shapes.
- POV-Ray export (stills and animations) includes camera-facing textured billboards.
- Map Navigator shows vector shapes.
- Autosave added: automatically saves current document after a specified number of edits.
- Different users of the same PC supported.
- Several bug fixes (Pen tool, 8-bit alpha PNG textures, broken texture link handling, etc.).
- Vector shapes layer added.
- Create rectangle, oval, and arbitrary open or closed Bezier spline paths.
- Selection masks can be made from selected vector shapes.
- Shapes can lie on the heightfield and/or float at a given elevation.
- Shapes appear using thin black outlines in a secondary drape texture that
overlays the main drape texture.
- Shapes can be imported from DXF/ESRI/AI and output to DXF/AI/SVG.
- Heightfield convex hull formations can be generated from elevated shapes.
- Multithreaded raytracer added, which can visualize lain vector shapes
at high detail
efficiently regardless of camera closeness using a megatexture system.
- Map pane's auto-panning behavior can be customized.
- Unused measurement units can be ommitted from unit choice fields.
- TER 8 document format (not openable by 2.6 or older).
Leveller 3.x users can contact
Support for a free upgrade.
For users running Leveller 2.x and earlier, simply fill in the
online order form
and choose one of the upgrade options during step #2. An upgrade fee
of $50 USD is required for Leveller 2.x users, and $150 for Leveller 1.x users.
If your email address has changed, you may be asked for your old one
for verification.
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